Hardcore Gaming – Dead or Alive?

Consider the following:
  • Quake 3 Arena versus Unreal Tournament.
  • Starcraft/Warcraft versus Command & Conquer.
  • Call of Duty versus Medal of Honor.
  • The Battlefield franchise.
  • Counterstrike.

All of these titles were etched so deeply within the gamer psyche–some for their polarizing nature, others for the sheer joy of playability and innovation. They all shared one common thread in that they were marketed toward the hardcore gamer. I would challenge you to name one genre bending game for the PC in the past two years that was steered toward the harcore. (Maybe Portal. Maybe.)

As PCs became more ubiqitous, the market has shifted to include the casual gamer. These are the people who play Myst, The Sims, and Sim City. With that market shift, publishers realized success beyond their wildest dreams. Similarly, the MMO market exploded with World of Warcraft, raking in even more gamers that don’t necessarily fit the hardcore mold.

Given the vast market segment opened up by soccer moms, teenage girls, and over-fifty baby boomers, we may never see a return to the glory days of PC Gaming. (Glory meaning an elite, enthusiast hobby peopled by those who would spend two hundred dollars for 10 fps.) Gone are the days of LAN parties, a vibrant mod scene, and a community of hundreds of thousands of people all playing the same shooter. 

Chris Morris at Forbes agrees with me. Do you?

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