Archive for the ‘Video Games’ Category

Dragon Age 2 Trailer


30 Aug

I gave Dragon Age the nod for GOTY last year. The trailer for the follow-up looks spectacular (in typical Bioware fashion), but I’m disturbed at rumors of the combat and dialog systems becoming more like Mass Effect.

Anyway, give the trailer a look to see for yourself:

People That Need To Be Punched in the Face, Video Game Edition


30 Jan

One of my 2010 goals has been to play more video games.

Yes. That’s right. I want to play more video games. I did a piss-poor job of it last year, and I missed out on some gaming goodness. Pursuant to that goal, I’ve been playing a more this year. While I’m deriving some enjoyment from my primary hobby, there are  several things that fill me with rage, decanting their liquid anger into my empty soul like the devil’s own urine. Here’s a random sample of items that get my goat:

Borderlands Expansion Pack

The first time I played it, Mad Moxxi was cute, boobalicious, and sarcastically witty. Now, every time I play the arena, her voice grates, her taunts wear on me, and the loot that she drops from her high tower makes me want to put Brick’s (the tank character, and my main toon) fist through her face. This was high concept with poor execution–the arenas provide replayability, the potential for loot is great, and you get enemies/bosses from the entire game. The bad news is that it is all recycled content, and the voice tracks are repeated way too often. Couple this to fact that this should have been patched content support and not a paid expansion pack, and my knuckles want to taste flesh. (But I still play it almost every night. Go figure.)

Battlefield Bad Company 2

If you’ve known me at all, you know that I am a Battlefield fanboy. I even played that atrocious “sequel” they called BF2142 (the fewest hours I’ve spent in any Battlefield game). Now, we get scraps from the console table (Battlefield Bad Company was never a PC game, and we only got the sequel because someone in their company decided to throw us a bone). The game officially releases on March 2nd, but you can play in a one-map beta test with a pre-order. Saddling up with the old Battlefield crew (*fist bump to TulsaLAN*), I downloaded what was supposed to be a beta game.

In reality, it is an alpha, because beta at least implies functionality out of the box. I currently cannot run the game through Steam, I cannot use Ventrilo (VoIP software) unless I key the transmit button during the load process so that my mic stays open all the time, the server browser crashes to desktop, and the friends/matchmaking system is broken. When I finally do get in the game (by finding the game executable buried in my Steam directory and right-clicking to “run as admin”), it’s pretty okay. It tries a little too hard to be Call of Duty (the damage model is terribly unforgiving, and the movement isn’t as fluid as other Battlefield games).

Sniper rifle and RPG zooms are toggles, while battle rifles and light machine guns require steady “holds” on the right mouse button to bring up iron sights. Crouching isn’t a toggle either, you must hold it down. There is no prone. That’s right, boys and girls, this is a war game, and you can’t lay down on the fucking ground and avoid enemy fire.  When I quit the game tonight (playing with the wonderful Kate) and reflected on my experience, I realized that I wanted to fly to Sweden and punch the lead developer of Battlefield: Bad Company 2 in the face. Twice.

They’ve taken my beloved franchise, dumbed it down for the console retards, and then castrated what they didn’t break. I can only hope that someone in the mod community can fix these issues about four to six months down the line, or maybe even give the game something like Desert Combat was to the Battlefield 1942 series. If not, it may top Battlefield 2142 for fewest hours played in a Battlefield game.

Steam

Steam is the elephant in the room when it comes to digital distribution. I’ve been a retail box kind of guy, but recently I’m transitioning to steam. For example, I bought Borderlands and Dragon Age retail, but I’ve gotten Mass Effect (the first one), Torchlight, and now Battlefield: Bad Company 2 through Steam. It’s nice that my games and profile reside in the “cloud.” It’s a pity, though, that Steam still forces SecuROM copy protection/DRM on me when technically I don’t even own the content. I have to be connected to their authentication servers to even play the damned game, and they still saddle me with copy protection.

Are you kidding me?

Really?

I’m not going to pirate games; as a content creator myself, I fully believe that artists should be compensated for their time. Supporting a platform like Steam implicitly recognizes that I’m willing to put up with managing still another on-line account in exchange for content security and file management. That copy protection is a by-product of this should be a win for everyone. Instead, game companies have taken the opportunity to ram their DRM phallus into my mouth in an attempt to make me swallow their load of resource-hogging superfluous garbage. It’s like people are trying to kill PC gaming. I’ve refused to go the console route on general principles (no mouse and keyboard, auto-aim in first person shooters is lame beyond belief), but if I continue to have to wear an “Exit Only” sign on my ass when I buy and play PC Games, then I’ll be forced to turn my back on the platform. That sucks for everyone.

Reponse to Infinity Ward Petition

Infinity Ward is the maker of Call of Duty: Modern Warfare 2. I’ve boycotted the game (and encouraged others to do so, as well) due to the lack of dedicated server support, the ten dollar price tag increase over standard PC Games, the lack of mod/community support. After signing the petition, I received a mass email from a community manager that was basically a big “Dear Pete and everyone who signed this petition: Fuck you.”  They detailed their sales of the PC version, the number of players playing during peak times (via Xfire statistics), and the fact that they’re “on the cutting edge” and they’re “changing the way PC Gamers interact with online content.” If by cutting edge they mean “Xbox 360″ and they want to strip features that PC Gamers demand in their games by taking an intentional step backwards, then sure, I guess it’s a success. I felt more like they were rubbing the noses of the 125,694 signers of the petition in the fact that their opinions and money didn’t matter. (It would be interesting to know how many signers actually bought the game despite their “commitment” not to.) That alone earns the responsible cretin of this organization a punch in the nose.

Let’s play Infinity Ward’s game and do a little math here. Let’s assume that 20% of the signers followed through on their promise to not buy the game (Is that optimistic? Look at the Amazon review for it.) That’s 25, 140 people.

Multiply that by the $59.99 ($60 for convenience’s sake) premium for the game: $1,508,077 sales dollars are now left on the table. If you assume a 10% profit margin, they’re leaving about $150,000 of pure, bottom line, dividend-producing money untapped. That alone is more than enough for a business unit to spend the month that it would take a couple of programmers and a user interface specialist to put in those items.

Oh, and did I mention that it uses SecuROM, too?

Since they want to play the math game, I’ll chortle to myself every time I leave the game alone in Best Buy or the Steam store and say: “1.5 million dollars, haha!”

2009 Non-print Media Awards


02 Jan

This year, I’ve lumped film, video games, and television into one post. My sampling of video games and television has been limited this year (mostly because television sucks), and while I’ve seen a lot of films this year, there haven’t been a great deal of stand-outs for me to really sink my teeth into.

Television Nominees

Battlestar Galactica, Season 4.5

Season 4.5 of BSG wrapped up earlier this year with an ending that was…something. I’m not exactly sure what it was, but I think Starbuck was an angel, God wanted Cylons and humans to interbreed, and somehow, a star-faring culture gave up their technology to live in peace with nature. The only way this ending could have been less satisfying is if Ron Moore drove to my house and personally kicked me in the nuts. Yet, for all of it’s dark meanderings, it did wrap up the best science fiction series ever to appear on network television. And that has to count for something, friends.

Torchwood: Children of Earth

I guess the Torchwood production team found themselves a real writing staff. After two seasons of very hit or miss episodes, they managed to wrap up the story of Jack Harkness and his (remaining) crew with an emotional, tension-filled roller coaster ride that kept me on the edge of my seat until the very end. I was amazed, nauseated, and elated throughout the production. Bravo to our friends across the pond.

Stargate: Universe

I find this series to be strangely watchable, despite the missed opportunities on characterization. Friend and former writing instructor John Scalzi saves the show from being a disaster on the technical end (although if I see those damned blue “trading places” stones in one more episode, my reality motivator will blow a gasket). If the producers listen to their fanbase and amp the character interactions, put a leash on the (epic fail) Chloe/Lt. Matthew Scott romance (I want to see Eli knock that booty out the park), and provide  a little more adventure to the story arc, this could be a strong second season winner. After all, other great science fiction shows are full of awkwardness in the first season–Babylon 5 or Star Trek: Next Generation ring a bell for anyone?

The Tudors

Sex, elaborate period costumes, and sex makes this an interesting study in intrigue, revisionist history, and drama. Jonathan Rhys Meyers is brilliant as Henry, and his rapid succession of wives and advisors provides fodder for a soap opera written in the blood of the beheaded and anti-Catholic rhetoric. This entire series is magnetic.

Honorable mention: Fringe
Biggest missed opportunity: Dollhouse

Video Game Nominees

Dragon Age Origins

This is the best RPG I’ve ever played. Period. This beats the greats of the past–both Neverwinter Nights, Oblivion, Fallout (although I haven’t played Fallout 3), World of Warcraft, Dungeon Siege, Titan Quest, Diablo, etc. Never has a game grabbed me by the heart and led me on a tale that had me emotionally invested in characters within the world. For the first time outside of a tabletop experience, I played a role in the game world, and I played it consistently and with trepidation at the consequences.

Borderlands

I’ve beaten this game with friends Kate and PoorYorick not once, but twice, looking for elusive loot and tough enemies. It is the definitive coop experience on the PC, ranking, in my estimation, even above our last nominee on this front.  What is particularly striking is the cel-shaded graphics, which provide an excellent style for the mood of the story. While the game does have flaws (the last boss battle is the very definition of anti-climatic), and the humor and sarcasm that made the game so endearing early fades in the last parts, this is definitely a strong contender for game of the year, if only because of the sheer enjoyment I derive from playing it.

Left 4 Dead 2

This is supposed to be the penultimate coop experience, but it feels a little too much like “been there, done that” for it to work in the same space. This feeling is salvaged somewhat by the awesome “scavenge” mode, new infected boss types, and a new characters to play, but at the end, you’re still killing lots of zombies.

Honorable mention: Plants vs. Zombies
Most frustrating game ever: Demigod

Film

Avatar

What can I say that hasn’t already been said? Is the story designed to make white people feel guilty for their ascendancy? Yes. Is it a retread of the classic “someone from advance culture goes native” idea? Yes. Where it differs are the sounds, the emotional impact of the actors (both real and motion-captured), and the visual effects. I could watch this movie again and again.

District 9

Low budget, unknown director, and set in South Africa–those three things make it sound like a trifecta that would lead this movie to the bargain bin. Instead, we have an intelligent thriller, shot documentary-fashion, that serves as a modern day tale on the dangers of apartheid. The special effects (performed by WETA, Peter Jackson’s effects house) rival any big-budget movie, and are all the more powerful for their judicious use in the story.

Inglorious Basterds

This one gets the nod in the science fiction/fantasy category only because it is alternate history. I’ve long been a Tarantino fan, but he takes the cake here with his easy-going, cold-blooded villain Hans Landa, his psychotic American platoon leader Brad Pitt, and brilliant cameos by several actors throughout the course of the movie. The dialog is amazing, mixing the mundane with the important, but the real scene stealing happens whenever Brad Pitt is on the screen.  This is Tarantino at his finest–an anti-Nazi revenge fantasy that re-writes the end of World War II.

Honorable mention: Watchmen, Zombieland
Epic Fail: Harry Potter and the Half-Blood Prince, Funny People

Star Wars: TOR


02 Jun

kotor

The new Star Wars MMO looks absolutely fantastic.

Squee!

Bioware proved itself worthy after the excellent RPGs they made in the Star Wars universe. Their dedication to a true choice-driven narrative and their attention to detail elevates them above George Lucas in terms of story and character. I can’t imagine a studio better suited to develop the franchise in this direction.

Judge for yourself below:

The Video Game Post


05 Feb

One of the things that a lot of people know about me (but maybe you don’t) is that my secret vice is video games. I don’t often talk about them, not because I’m a media elitist, but simply because there are so many video game trade publications and websites that do a much better job of it than I would. However, some recent time in virtual worlds has convinced me that I need to speak to you about a couple of experiences.

Have you been curious about the new Valve game, Left4Dead? Click here. That screen shot alone should tell you everything you need to know about the game. If you like zombie games, fast-paced shooters, co-op play, or blowing stuff up, this is the game for you. It is scary, fast-paced, and unbelievably intense. You can take a molotov cocktail, light it on fire, and then throw it into a horde of rushing former humans to make them all undead, screaming torches. This is the true stuff of nightmare here, but it’s one that you’ll want to experience again and again with your friends.

I recently acquired a Wii. I had been somewhat skeptical about the platform, believing it to be a one-trick pony platform, but I love my Nintendo DS. After a New Year’s Party in which I played one, I decided to give it a shot. First of all, the Wii Sports game is wicked fun. The bowling especially is a great party game, one that I can actually get my wife to play. I personally enjoy tennis, but that one doesn’t seem to be anyone else’s favorite.

Where the console truly excels, though, is the unique use of the Wii remote and nunchuk system. Super Mario Kart comes with a wheel accessory that you can snap the remote into so that you feel like you’re steering a car. Star Wars: The Force Unleashed has you wield the Wii remote as if it were a lightsaber, hewing down enemies with the might of the dark side. Gestures with the nunchuck in your left hand enable you to use force powers, which will allow you to choke enemies with savage glee. In fact, these two games alone are worth the price of admission for the Wii.

I’ve also been playing the infamous World of Warcraft. In this outing, my time is pretty severely limited (at last count, I’m somewhat less than half the time played at current level of my closest cohorts), but I’m enjoying the casual play, the questing, and exploring the world. I’m not as obsessed with trade skills or gear this time (although I do love to min/max my character with the aid of a damage meter). This is what WoW was intended to be, I think. We have a small guild of pretty close friends that doesn’t bring the drama of the forty man raids of yesteryear (was that really two years ago?), so I’m fairly happy with it.

What I truly miss, though, is the friendship and teamwork of the Battlefield series of games. I saw recently that they’ve announced Battlefield 1943 (yay!), so I have hope that my desire for team-based combined arms combat will soon become a reality.

A Star Wars MMORPG – Done Right


21 Oct

Sony’s abysmal attempt at the Star Wars universe in an MMORPG setting was a failure spectacular not only in its inability to implement a key mechanic (becoming a Jedi), but also in it’s ludicrous skill system that forced players to learn and unlearn skills to meet specific character objectives. Star Wars Galaxies has rightfully fallen into the bit bin, hopefully never to return.

Bioware, creators of the wonderful Star Wars: Knights of the Old Republic RPG, has recently announced their entry into the MMORPG market. Entitled Star Wars: The Old Republic (KOTOR), Bioware is poised to reap the benefits of one of the hottest intellectual properties in geekdom…if they can get the mechanics correct. KOTOR was designed roughly along the lines of D&D, with feats, skills, and random number “rolls” behind the scenes to determine hits, damage, and saves. The game could be paused and multiple actions queued such that the game took almost a turn-based feel. The story rivaled that of the first trilogy in both scope and originality. Player actions resulted in different dialog trees, different reactions from non player characters, and completely different endings. 

If someone has the intellectual capital to make a Star Wars based MMORPG, it is the folks at Bioware. The other items on their resume are the great Neverwinter Nights RPGs (based on D&D 3.5 edition rules) and Mass Effect, a console crossover along the same lines as KOTOR.

The Web site for the game is live; Blue over at Blue’s News has some concept art and screenshots for your perusal.

The really interesting question is whether this property translates into a similar huge marketing juggernaut that Blizzard’s World of Warcraft has become. Lord of the Rings, a property tailor made for the MMO market, has hardly made a dent in the WoW’s subscription base. Likewise for Age of Conan, the Funcom MMORPG featuring a decidedly adult theme.

Hardcore Gaming – Dead or Alive?


30 Sep
Consider the following:
  • Quake 3 Arena versus Unreal Tournament.
  • Starcraft/Warcraft versus Command & Conquer.
  • Call of Duty versus Medal of Honor.
  • The Battlefield franchise.
  • Counterstrike.

All of these titles were etched so deeply within the gamer psyche–some for their polarizing nature, others for the sheer joy of playability and innovation. They all shared one common thread in that they were marketed toward the hardcore gamer. I would challenge you to name one genre bending game for the PC in the past two years that was steered toward the harcore. (Maybe Portal. Maybe.)

As PCs became more ubiqitous, the market has shifted to include the casual gamer. These are the people who play Myst, The Sims, and Sim City. With that market shift, publishers realized success beyond their wildest dreams. Similarly, the MMO market exploded with World of Warcraft, raking in even more gamers that don’t necessarily fit the hardcore mold.

Given the vast market segment opened up by soccer moms, teenage girls, and over-fifty baby boomers, we may never see a return to the glory days of PC Gaming. (Glory meaning an elite, enthusiast hobby peopled by those who would spend two hundred dollars for 10 fps.) Gone are the days of LAN parties, a vibrant mod scene, and a community of hundreds of thousands of people all playing the same shooter. 

Chris Morris at Forbes agrees with me. Do you?

A Little Extra Time On Your Hands?


27 Sep

Why don’t you combine a ton of game engines and come up with a completely awesome music video, like this guy did. It helps that the song, “I’m So Sick (T-Virus Remix)” by Flyleaf, rocks on every single level as well.

The lead singer is a Blood Elf from WoW, accompanied by various elements from Unreal Tournament 2004, Half-Life 2 and Bioshock.


imsosick_xvid_hd.avi

Speechless


28 Jun

You will be, too.

Verify the age, then watch the trailer.

Penny Arcade one of the top 50 Web sites?


19 Jun

You can make it happen.

Time magazine is sponsoring the rankings. If you like what Tycho and Gabe do, slide that bar up just a little.

If you don’t know what I’m talking about, run, do not walk, to their Web site and start reading. If you like video games or the things that nerds like, you will like their stuff. I swear.

Peter Hodges

Exploring the Craft of Writing