Dragon Age 2

I want my Dragon Age: Origins game back. That’s right, folks. The game that won my vote for video game of the year in 2009, a deep, tactical RPG, has been retardified for the legions of console whiners. The haunting story, the awesome role-playing elements, the complicated symphony of character activities, the sheer, bloody difficulty, have been converted into an on-the-rails experience that feels more like Call of Duty than an RPG.

WTF?

Instead of letting you assume the role, your in-game surrogate is voiced by a charming lady with British diction (like Mass Effect, only stupid). Instead of seeing your responses laid out before you (sometimes as many as five in the first game), you’re left with a radial menu that has three responses with five to seven word summaries. A cute little icon gives you a halo with wings, a theater mask, and crossed weapons, letting you know that you can be nice, snarky, or evil. What you pick isn’t always what the character says, or at best, is only an approximation.

And you want to know the best part? At the end of the first Dragon Age, you were encouraged to save your character and your last save game file to be imported into the second game. Guess what? You don’t get to continue with the same character. I don’t get to play the awesome female rogue with huge knockers that came from nowhere, became a grey warden, bedded Allistair, had a simultaneous lesbian affair with Leliana, and then became queen of Ferelden. No. I get to start over as the sarcastic exile of a noble family who lost everything to the blight. Only the most oblique references from the original game are present in the second.

(Yes, I typically play girl characters in video game RPGs. No, it doesn’t say anything interesting about my psychology.)

Combat uses the same basic abilities over and over again. The combat animations look more like something out of Mortal Kombat or Soul Calibur and not like the deliberate, coordinated actions of a party of medieval-technology fighters. I had to put the game on hard mode to even make it challenging, and even then, it was root, nuke, stun stragglers, tank’n'spank. I’ve gotten more challenge playing Hungry Hungry Hippos with my son.

To save money on art assets, the game keeps returning to the same places over and over again in the city of Kirkwall. I got so tired of the same locales over and over again at the halfway point in the game that I was wishing that I could get my fifty gold pieces to go on the dwarven expedition just for a change of scenery. Sure, the fiction was interesting, but if the game doesn’t support interesting world-building with great play mechanics, it’s wasted.

Speaking of saving money, the game MSRP is $59.99. Most reviews say the game clocks in between 25-30 hours, depending on how many sidequests you do and how deeply you explore the codex. I have 10 hours into it and I’m about 65% done. Really? An RPG that can be finished in a marathon weekend? And the publisher jacked the price up ten dollars? Nice.

This is Bioware’s first misstep in my opinion, and the root of that misstep lies in trying too hard to appeal to the watered-down RPG mechanics that are favored by console gamers. Bioware would have done well to polish the formula that worked well in the first game, allow users to use their saved characters, and focus on deepening the connection that players had with the world and the time invested in building their parties.

I’m already about two-thirds of the way through the game, so I’ll probably finish it, but don’t expect it to show up on my best of the year lists. Right now, it’s shaping up for a solid C+.

On a side note, PC developers who have defected (or at best, diversified) into the console segment misunderstand a couple of key points. The first is that abandoning development on the PC, or porting the console bullshit to PC, doesn’t drive PC gamers to buy consoles. It drives us to give up gaming and do something more productive with our lives. Of my friends in the big LAN party scene of the 90′s, I only know one who plays console games seriously, and he has a teenage son, and does it as a bonding activity. As developers have focused their efforts on the consoletards, the market (anecdotally) has contracted, not shifted.

The other point is that those of us who are still loyal to the platform are spending less money on hardware, and going for longer cycles in between upgrades. The era of being a viable PC hardware enthusiast is over, and with it, hardware manufacturers are feeling the bite.

Grr. Rant over.

Posted in Video Games | 3 Comments

Game of Thrones on HBO

Squee! This can’t come soon enough! (Video moderately NSFW.)

Posted in Cool Stuff, Geek Culture, Media | 2 Comments

The Wise Man’s Fear

I finished The Wise Man’s Fear last week. I promised a review, but the book is lengthy enough, and with enough complications, that I don’t think I could do the work enough justice with a review. Any review that I did would be an incomplete distillation, and might skew the opinion of others unnaturally.

What I will do, is go through a spoiler-laden summary of what worked and what didn’t work for me, as well as some idle musings on the future book in the series.

Spoilers follow. You’ve been warned.

Kvothe quite frankly spends too much time at the university in the beginning. While Pat’s writing is still lyrical and beautiful, the subject matter began to wear thin. We’ve invested hundreds of pages in Kvothe’s time at the university, and he’s still in debt to Devi, he’s still chasing Denna without result, he’s still feuding with Ambrose, and he still isn’t any closer to answering his questions about the Chandrian. While this section of the book feels comfortable like an old shoe, and provides the same warmth and familiarity, it’s not new. It wasn’t quite what I was expecting for about half of the new volume.

After his confrontation with Ambrose reaches a head, Kvothe goes abroad; he uses a letter of introduction from Count Threpe to get introduced to the Maer (Duke?) of Ambrose’s homeland. While there, he averts a scheme to poison the duke (and the motive for such is never clearly explained, and barely hinted at). Overcoming the Maer’s paranoia, Kvothe then becomes his trusted agent to woo the Lady Lackless, a formidable match for the Maer. Kvothe uses the coincidental contact with Denna (halfway across the continent from the University) for inspiration for the Maer’s love poetry and songs.

Over the final third of the book, Kvothe vanishes into the wild on a mission to rid the road of brigands, journeys into the Fae, learns sex from the hands of a Fae succubus, befriends an Adem mercenary (like a hybrid between Jordan’s Aiel and Herbert’s Fremen with a dash of Heinleinian sexuality) and learns their way of fighting before returning to the University. Through his adventures, he has pissed off Denna (arguing with her and nearly calling her a whore), mended his fences with Denna by calling the name of the wind into her lungs during an asthma attack, gotten his tuition secured at the University by the Maer, and learned to call the name of the wind almost at will. Aside from a few adventures, Kvothe has almost gone back to square one by the end of the book.

If Kvothe is going to be this epic man of legend, then Pat has a lot of work to do in the last book.

My tone sounds like I’m complaining, and maybe I am a little. The narrative is still extremely well crafted. Pat knows what he’s doing. I was spellbound by the words in such a way that I haven’t been in recent memory. The writing style continues to be unmatched in modern fantasy for sheer beauty, but I found myself wanting a little more plot, or a little more forward motion in the narrative. Perhaps because this is written as a memoir, I find myself thinking we’re spinning our wheels a bit. Every time I read, I had to physically pull myself out of the world, so deeply did it immerse me. It was only when I stopped to think about it that I was left…unsatisfied in some small way.

The current culture of anti-hero in literature has soured me a bit on the whole Mary Sue type of character, and Kvothe’s continued mastery of all things made me utter “Oh, come on.” a couple of times. While Pat does demonstrate that Kvothe is not good at alchemy or mathematics, this seems too pat. He doesn’t need to be good at those things because he’s so awesome at everything else.

Should you read the book? Absolutely. This is a stand-out for the craft and for characterization. Will fans who’ve been chomping at the bit to read the book be disappointed? The mileage may vary. I had such high expectations that Pat might not have been able to fulfill them if the book were hand-delivered by a naked Fela.

Posted in Writing | 2 Comments

Marines Don’t Quit

Battle: LA is awesome. Don’t let anyone tell you anything else.

A few caveats–Battle: LA is only awesome if you like military drama, frantic action, decent special effects, a few genuine tear-jerking moments, and a giant love letter to the armed forces of our great nation. In other words, if you don’t love Battle: LA, you’re not patriotic. Okay, maybe that’s a little too harsh, but let me explain the reasoning.

This film takes the best elements of Independence Day, Cloverfield, and Black Hawk Down and massages them into a gestalt that has the intimacy and immediacy of a documentary, while still preserving the big Hollywood blockbuster feel. Folks who are anti-military will not like this picture. People who don’t love America, and the concept of honor that is intrinsic to our armed forces, will not like this movie. People who don’t like Michael Bay and Jerry Bruckheimer will probably not like this movie. (Neither one directed or produced, but at times, you’d swear they did.)

The primary focus is on Staff Sergeant Nantz (Aaron Eckhart), a veteran of tours in Iraq and Afghanistan. He’s an experienced platoon sergeant who’s signed his release papers from the Marines at the twenty year mark. He’s seen too much, lost people dear to him under his command, and just wants to retire. The arc of the story is his journey more than anything. He needs to overcome his guilt, quell his demons, and successfully lead his men on a mission that matters.

Eckhart was an inspired choice for the role. Leaner than his turn in The Dark Knight, he is the veritable poster boy of a forty-something jarhead platoon sergeant. I’m hard pressed to think of a modern actor who could have done as well. His stoicism, and the quiet passion burning under the surface reminded me of Clint Eastwood in Heartbreak Ridge or Damian Lewis (Lt. Winters) in Band of Brothers.

There are side characters, including the civilians who (even though hastily sketched and characterized) manage to make a genuine emotional connection with both the soldiers in the film and the audience. There was a moment about two-thirds of the way through the film that caused the eyes to leak a little bit.

The bad part about the movie are the plot inconsistencies, such as the reason why aliens are invading us–for our water. Really? Has anyone heard of comets and heat? That’s a pretty simple recipe to make water. The other inconsistency is the fact that our military forces would have pounded the beachhead at Los Angeles flat with a tactical nuke. Take these two items away, however, and you’re left with a movie that is compulsively watchable.

Posted in Television, DVD, and Film Reviews | 1 Comment

The Adjustment Bureau

Don’t let anyone fool you into thinking that The Adjustment Bureau is a science fiction film. It’s not. Despite what reviewers say, there is only the thinnest tie to science fiction. What the film is–a well-acted love story that asks some interesting existential questions about free will, love, determinism, and the nature of humanity.

I honestly went in expecting one thing, but I wasn’t entirely disappointed to get the other. It’s a bittersweet irony, because this movie was actually a double-date with my wife and another couple; my buddy and I sold the film to our wives as “a love story,” knowing full well that just because there’s romance, it doesn’t mean we’re not going to see Matt Damon ply his super-ninja-assassin skills that he learned as Jason Bourne against a bunch of aliens/angels/demons that are trying to control his fate.

Haha.

Don’t mistake my clarification for complaining. I’m the kind of guy who can admit to thoroughly enjoying movies like Notting Hill, so a love story in a science fiction wrapper won’t ruin my party. In fact, the chemistry between stars Emily Blunt and Matt Damon is so captivating that it holds the story together. If you’re not a believer in love at first sight, watch these two stare into each other’s eyes, Emily Blunt with a knowing twist to the lips and sparkling intensity, Matt Damon with a crooked smile and self-effacing humor.

This was a two hour escape from reality in which two people who love each other very much overcome the machinery that runs the universe (behind the scenes, of course) to be with one another. If the characters are likable, and the acting is solid, what’s not to like? Go see it.

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Last night’s Fringe

WTH? I mean, really…WTH?!?

If anyone wants to discuss, spoilers are okay in the comments.

Posted in Television, DVD, and Film Reviews | 8 Comments

The Caveman Triathlon

I’ll be running in the Caveman Triathlon on April 10th, and as such, I’ve been in two-a-day work out mode for my second week. Its a sprint triathlon (not Olympic distance) because I’m too much of a girly-man on the swim portion to go for true Olympic distances.

I’ve been doing long runs on Wednesday and Saturday, with shorter runs throughout the week. The days that I do long runs, I’ve been following it with biking. After today, over the past two weeks, my totals are:

Swimming: 2400 meters
Biking: 56 miles
Running: 23 miles

For a thirty-five year old, my body is holding up well, but I am not able to control my diet as well as I did last fall for my first triathlon. Given my workout regimen, I’m craving sugar. Not sugar like a Clif’s Energy Bar or a banana, I’m talking about SUGAR. I want cookies, cupcakes, etc. The cravings are brutal, and probably indicative about my burn rate.

I figure that my base metabolic rate, given my current level of exercise, is about 3200 calories. My calorie intake, even with a cookie or two in the evenings, is running about 2500 calories. I’ve lost three pounds in the past two weeks, but actually eaten more, and eaten more BAD stuff. (Eat your heart out, ladies.)

I need to get some control over the kind of fuel I’m putting in my body and seriously melt away the poundage. My all-time high was 217 pounds in November of 2009. I’m currently fluctuating between 180 and 181 pounds (still overweight on my 5’10″ frame).

Posted in Fitness | 1 Comment

The Wise Man’s Fear…

…is beyond awesome. It does start a little slow with too much time at the University, but Pat Rothfuss’ lyricism is as spellbinding as the first book. I’m literally reading every spare minute (and then re-reading when I come across such brilliant phrasing).

As much as I like the other giants in fantasy right now, no one holds a candle to Pat’s ability to grab me by the neck and immerse me into a story.

Review to follow soon.

________________
Currently listening to:
“Crawling” – Linkin Park

Currently sitting:
In the blue chair, with my iPad

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Bulletstorm

It’s hard to describe Bulletstorm in any meaningful capacity without experiencing. It is over-the-top in every sense of the phrase. Foul-mouthed characters who suffer from over-cussing, extreme examples of gore, an entire skill system based on being creative in the way you kill enemies, set the stage for a story of…redemption? Honor? Friendship? The end result of the campaign is somewhat at odds with the build-up, leaving you with a slight feeling of Dr. Jekyll and Mr. Hyde.

The game mechanics will be familiar to legions of Xbox 360 fans, but were somewhat new to me. This is less a free-form FPS in the tradition of Half-Life or Borderlands, and more an on-the-rails console experience. In fact, a “jump” is completely absent from the available moves, limiting your ability to move around obstacles or fall off of ledges. Waves of enemies, each with their own particular penchant for destruction, are thrown at you in increasingly difficult combinations, forcing you to use new skills on the more difficult level to survive. (Don’t play on easy or medium, the game is a complete cakewalk on it, possibly to make it playable for our less skilled console brethren.)

Your basic weapon is an assault rifle, but simply plugging away at enemies doesn’t really do anything for you. Instead, using a combination of kicks, slides, and the ubiquitous leash that everyone has seen in the trailers, you are expected to set up “skill shots” to kill your enemies. You are rewarded with skill points that you can spend at “drop shops” to re-ammo, upgrade weapons, and increase personal attributes.

The number of skills shots are mind-numbing; they are also in a significant number of situations contextually dependent upon your environment. They go by such irreverent names as “Rear Entry,” “Double Penetration,” “Meat Spin,” “Ground Chuck,” and “Trap Shooting.” The names are somewhat evocative of the setup required, but each drop shop also includes a database of discovered skill shots that tells players how to accomplish them.

The campaign flows from set piece to set piece. Most of them were a combination of tedium and awesomeness that typically accompanies console “ports” to PC, but I didn’t mind these nearly as much as some of the ones I experienced in Batman: Arkham Asylum. The environments are incredibly detailed and even made my PC sidestep a bit at high resolution/high detail. (Frame rates dipped into the high 30′s.) The dialog between characters was full of vulgar witticisms that appealed to the fifteen year old in me, although the main bad guy, General Serrano (voiced by R. Lee Emery) eventually wore on my nerves.

Multiplayer is an unqualified blast. Players are required to work together in an arena to kill enemies; to advance to the next wave, the team must meet a scoring threshold. Once  you’re past the sixth wave or so, it is essential to get team-based skill shots (for two to three times their normal points) to achieve the necessary points to advance. This is cooperative mayhem in its purest form, a great way to blow off steam after a hard day of work and hang out with your friends. I fear it won’t have the longevity of something like Borderlands or Battlefield, but as a purely jump in/jump out diversion, it excels.

If you’re looking for a quick, irreverent campaign (less than ten hours), a fun, twitch based multiplayer component that doesn’t require a whole lot of thought, then this is the game for you.


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Why I live in Texas…

Texas legislation proposes felony charges for TSA agents.

Beautiful!

________________
Currently listening to:
Nothing

Currently sitting:
On the toilet, with my iPad

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